The top image is of a block out in Maya of this scene. If I can get this spot on, all I have to do is import this simple block-out back into unreal and I have the best idea of a template. All my other assets can be built around this. I have also been looking into Lightmaps. I have been hearing a lot of conversation on the way unreal lights up objects and bakes shadows. Its seems as though if you want the best looking results you have to create a second UV Set. I found out the long way that there must not be overlapping UV's in your second set. This slowed me down a little bit because most of my objects do overlap, so had to redo the second lot.
I used this website to get an understanding of Lightmaps:
Quick Tip: An Introduction to Light-Mapping in UDK: http://cg.tutsplus.com/tutorials/game-dev/quick-tip-an-introduction-to-light-mapping-in-udk/
If I make a full recovery by next week I'm going to make sure week 4 is my busiest. I have a lot of catching up to do now, week 4 will i will have to create the whole outer shell of the laboratory in Maya and introduce some God Rays and start playing around with some lighting.
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